AoeStats
← Wulture

Arabia

512458951Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 3m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
1152
+14
🇪🇸 Italians · Spain
1150
+14
🇬🇧 Poles · United Kingdom
1150
+14
🇧🇷 Franks · Brazil
1053
+19
vs
🇫🇷 Franks · France
1141
-16
🇸🇪 Britons · Sweden
1107
-15
🇸🇪 Burgundians · Sweden
1107
-15
🇺🇸 Goths · United States
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 211 — — —
60 202 — — —
60 202 — — —
46 157 — — —
36 121 — — —
31 104 — — —
30 102 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 646
300 150 0 0 450 344
300 100 50 0 450 285
350 0 0 0 350 319
200 100 0 0 300 267
250 0 0 0 250 287
150 100 0 0 250 205
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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