AoeStats
← Wulture

Yucatan

512453157Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 30m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1091
+16
🇸🇪 Mongols · Sweden
1091
+16
vs
🇨🇳 Persians · China
1094
-16
🇨🇳 Khmer · China
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,296 11:30 19:39 — ⛏ Fast Castle
34 1,035 10:27 20:23 — ⚔ Archer Rush
31 955 9:42 20:11 29:40 ⚔ Scout Rush
16 476 11:40 20:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,025 6,371 790 2,195 17,381 19,076
7,245 4,696 1,900 2,205 16,046 16,889
6,550 5,385 2,900 750 15,585 16,425
7,950 3,531 470 1,400 13,351 13,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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