AoeStats
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Black Forest

512987922Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 63m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
731
+14
🇫🇷 Vietnamese · France
462
+25
vs
🇺🇸 Teutons · United States
700
-20
🇺🇸 Chinese · United States
659
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,491 11:13 22:32 36:49 ⛏ Fast Castle
20 1,302 11:41 19:15 28:35 ⛏ Fish Boom FC
17 1,102 14:32 25:17 44:30 ⛏ Fast Castle
9 592 13:02 25:02 40:24 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,720 26,500 24,330 3,655 83,205 102,385
24,275 24,689 16,595 2,625 68,184 74,112
24,600 18,957 15,350 2,885 61,792 77,596
9,655 10,975 8,285 1,510 30,425 35,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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