AoeStats
← earl_of_omaha

Black Forest

512977945Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
683
+17
🇺🇸 Chinese · United States
640
+19
vs
🇹🇷 Romans · Türkiye
764
-21
🇹🇷 Portuguese · Türkiye
637
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 801 11:24 18:46 31:05 ⛏ Fast Castle
7 346 14:13 26:54 43:38 ⛏ Fast Castle
7 387 17:20 25:37 — ⛏ Fast Castle
5 277 14:08 25:16 —

Resources

Player Food Wood Gold Stone Spent Collected
20,225 10,511 11,730 1,665 44,131 52,174
9,915 8,798 6,385 940 26,038 31,654
8,985 5,850 4,545 1,195 20,575 29,915
7,125 7,355 1,350 675 16,505 37,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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