AoeStats
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Black Forest

509693123Analyzed
2v2 RM · 22d ago on Sep 27, 2026· 83m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
719
+16
🇷🇺 Persians · Russia
718
+16
vs
🇺🇸 Celts · United States
750
-17
🇺🇸 Chinese · United States
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,058 14:04 20:19 42:20 ⛏ Fast Castle
19 1,594 11:37 19:15 31:57 ⛏ Fast Castle
16 1,334 15:01 20:13 32:48 ⛏ Fast Castle
8 668 14:17 25:22 46:02 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
67,535 43,158 38,025 5,285 154,003 160,267
32,725 34,275 22,890 1,645 91,535 105,063
23,055 36,673 24,040 5,790 89,558 120,473
10,660 12,734 9,060 2,010 34,464 36,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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