AoeStats
← KungFuFighting

MegaRandom

511466620Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 0m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1069
+13
🇺🇦 Tatars · Ukraine
1034
+14
🇹🇷 Saracens · Türkiye
1011
+15
🇵🇪 Georgians · Peru
996
+16
vs
🇲🇽 Poles · Mexico
1038
-17
🇨🇳 Dravidians · China
1013
-15
🇺🇸 Turks · United States
955
-13
🇹🇼 Spanish · Taiwan
955
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 45 — — —
37 28 — — —
32 24 — — —
29 22 — — —
27 20 — — —
27 20 — — —
17 13 — — —
12 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 300 0 100 400 25
0 275 0 100 375 375
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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