AoeStats
← mat13bg

MegaRandom

513472944Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 75m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Dravidians · Netherlands
791
+16
🇧🇪 Japanese · Belgium
777
+16
🇫🇷 Mongols · France
740
+18
🇹🇷 Malians · Türkiye
726
+18
vs
🇧🇬 Britons · Bulgaria
819
-19
🇧🇬 Sicilians · Bulgaria
789
-17
🇧🇬 Mapuche · Bulgaria
766
-16
🇧🇬 Gurjaras · Bulgaria
757
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,196 11:02 19:25 31:39 ⛏ Fast Castle
34 2,541 12:00 25:24 40:54 ⚔ Archers into Scouts
26 1,929 12:06 17:34 32:26 ⛏ Fast Castle
25 1,893 11:50 20:32 33:24 ⚔ FC into Scouts
24 1,813 12:40 19:53 36:02 ⛏ Fast Castle
15 1,099 10:14 19:29 55:06 ⚔ Archers FC
13 985 12:46 20:25 36:41 ⛏ Fast Castle
11 811 14:27 21:15 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,985 33,100 31,570 5,285 142,940 149,212
51,585 32,535 39,940 2,265 126,325 132,424
23,165 37,930 27,395 3,750 92,240 110,728
25,815 36,000 23,610 2,425 87,850 90,493
45,085 27,695 8,010 1,650 82,440 88,652
42,145 23,640 8,535 3,080 77,400 99,035
32,050 20,000 14,465 2,210 68,725 81,850
23,850 20,120 17,815 3,765 65,550 80,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.