AoeStats
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MegaRandom

513459169Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
746
+18
🇮🇪 Slavs · Ireland
719
+19
🇺🇸 Poles · United States
692
+20
681
+22
vs
🇧🇬 Italians · Bulgaria
834
-21
🇧🇬 Burgundians · Bulgaria
800
-20
🇧🇬 Spanish · Bulgaria
775
-19
🇧🇬 Sicilians · Bulgaria
765
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,750 12:14 20:22 32:58 ⛏ Fast Castle
32 1,643 9:42 22:49 33:00 ⛏ Fish Boom FC
23 1,196 12:59 18:19 38:57 ⛏ Fast Castle
18 904 10:41 19:41 27:24 ⛏ Fast Castle
17 890 11:27 17:34 38:13 ⛏ Fast Castle
13 692 14:09 24:34 42:24 ⛏ Fast Castle
10 524 12:53 20:31 —
10 499 13:09 20:20 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,695 14,195 22,170 3,705 72,765 76,910
19,330 9,905 11,725 4,000 44,960 58,305
11,400 15,858 12,235 2,250 41,743 44,200
17,340 10,088 11,950 1,900 41,278 45,702
17,875 10,790 7,120 2,900 38,685 48,413
18,675 10,215 7,360 2,425 38,675 46,207
15,040 13,610 7,140 2,795 38,585 43,707
10,245 5,855 4,370 4,140 24,610 28,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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