AoeStats
← Mario Monti per l'Italia

Arena

512920960Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 77m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
897
+15
894
+15
🇷🇺 Mapuche · Russia
891
+16
🇪🇸 Franks · Spain
887
+16
vs
🇨🇳 Turks · China
961
-19
🇫🇷 Franks · France
861
-41
🇭🇰 Shu · Hong Kong SAR China
855
-14
🇨🇳 Huns · China
852
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,145 10:21 18:24 33:20 ⛏ Fast Castle
28 2,140 11:46 15:46 29:40 ⛏ Fast Castle
27 2,081 11:31 20:36 44:42 ⚔ FC into Champis
18 1,374 12:08 16:58 35:52 ⛏ Fast Castle
18 1,428 12:09 20:12 32:53 ⛏ Fast Castle
12 911 12:02 18:59 — ⛏ Fast Castle
11 888 12:37 17:27 34:28 ⛏ Fast Castle
11 851 11:19 20:26 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,550 27,655 16,830 6,065 94,100 103,256
37,335 25,505 18,255 3,165 84,260 84,876
32,740 25,295 17,815 3,650 79,500 87,026
34,245 25,255 12,595 4,345 76,440 90,979
22,420 27,120 17,975 3,760 71,275 104,406
24,520 19,965 10,190 3,445 58,120 104,025
23,495 8,605 12,670 1,305 46,075 53,541
5,645 3,085 1,185 1,500 11,415 14,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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