AoeStats
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Golden Pit

514138293Analyzed
2v2 RM · 3d ago on Oct 16, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
948
+16
🇩🇪 Cumans · Germany
946
+16
vs
🇪🇸 Franks · Spain
965
-17
🇩🇪 Mongols · Germany
914
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 1,426 9:56 22:35 37:19 ⚔ Scout Rush
27 1,161 10:23 18:10 38:01 ⛏ Fast Castle
23 988 12:12 24:15 40:28 ⚔ Skirmisher Rush
19 811 10:58 20:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,595 10,485 5,025 1,700 32,805 34,349
11,475 9,127 3,165 950 24,717 29,271
11,680 7,662 4,160 850 24,352 25,653
6,845 8,690 4,235 1,575 21,345 22,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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