AoeStats
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Arena

511376047Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Mapuche · Portugal
992
+15
🇭🇷 Franks · Croatia
991
+15
🇵🇹 Italians · Portugal
961
+17
vs
🇩🇪 Dravidians · Germany
1021
-17
🇪🇸 Teutons · Spain
953
-15
🇷🇺 Japanese · Russia
950
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,455 10:53 14:34 35:03 ⛏ Fast Castle
28 1,429 10:43 15:00 27:24 ⛏ Fast Castle
25 1,280 11:05 15:08 30:56 ⛏ Fast Castle
24 1,196 10:48 18:19 31:26 ⛏ Fast Castle
22 1,092 10:11 18:03 44:28 ⛏ Fast Castle
19 975 10:57 17:03 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,250 31,170 19,580 4,275 91,275 93,784
23,360 14,455 15,880 3,480 57,175 58,005
23,410 13,220 13,445 3,450 53,525 75,220
18,650 19,200 9,105 2,705 49,660 53,015
19,775 17,500 9,135 1,500 47,910 54,044
18,290 11,600 9,710 2,700 42,300 51,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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