AoeStats
← Cornopiomate

Nomad

511368743Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 41m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
953
+15
🇹🇷 Hindustanis · Türkiye
947
+15
🇭🇷 Franks · Croatia
873
+18
vs
🇲🇽 Malay · Mexico
996
-19
🇨🇱 Chinese · Chile
908
-15
🇲🇽 Huns · Mexico
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,325 15:32 22:25 — ⚔ Fish Boom into Scouts into Fire Galleys
31 1,295 15:48 23:14 — ⚔ Fish Boom FC into Scouts
25 1,021 14:40 27:23 41:16 ⛏ Fish Boom into Fire Galleys FC
19 794 14:53 25:00 — ⚔ Fish Boom into Scouts
16 661 14:34 24:17 —
12 489 16:14 20:53 35:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,200 7,310 6,145 1,600 26,255 27,092
10,135 10,663 3,910 925 25,633 31,038
11,295 8,497 3,580 1,285 24,657 26,404
9,375 10,285 2,455 1,125 23,240 27,745
9,625 6,996 3,850 955 21,426 25,573
8,855 7,570 2,340 1,435 20,200 23,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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