AoeStats
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MegaRandom

511366552Analyzed
3v3 RM · 8d ago on Oct 4, 2026· 25m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1165
+8
🇦🇷 Mongols · Argentina
896
+19
🇦🇷 Byzantines · Argentina
894
+19
vs
🇿🇦 Teutons · South Africa
1000
-51
🇪🇸 Italians · Spain
953
-15
🇹🇷 Ethiopians · Türkiye
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 834 15:08 21:03 — ⛏ Fast Castle
24 622 12:00 16:59 — ⛏ Fast Castle
24 622 11:48 16:19 — ⛏ Fast Castle
17 421 — — —
12 300 9:42 — — ⛏ Fast Castle
12 317 11:33 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,700 4,555 355 750 11,360 13,376
5,550 4,550 355 850 11,305 12,660
3,700 3,502 625 100 7,927 9,343
4,100 2,370 200 0 6,670 10,524
3,600 2,162 200 165 6,127 7,057
550 225 0 0 775 687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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