AoeStats
← Cornopiomate

Yucatan

511303057Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
1028
+12
🇨🇦 Huns · Canada
893
+18
vs
🇪🇸 Teutons · Spain
952
-16
🇷🇺 Tupi · Russia
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,911 11:22 21:05 35:15 ⚔ Scout Rush
23 932 9:06 21:12 35:51 ⚔ Champi Rush
19 773 11:11 23:18 — ⚔ FC into Champis
17 700 11:24 18:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,440 8,230 3,595 1,600 27,865 35,713
10,900 7,705 5,170 2,150 25,925 33,718
9,400 5,760 2,670 1,285 19,115 22,513
7,070 4,691 2,855 2,390 17,006 18,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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