AoeStats
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Nomad

509379795Analyzed
2v2 RM · 23d ago on Sep 26, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1128
+12
🇫🇷 Japanese · France
1110
+13
vs
🇦🇷 Magyars · Argentina
1080
-13
🇦🇷 Vikings · Argentina
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,670 13:59 23:22 41:20 ⚔ Scout Rush
35 1,798 13:24 23:00 39:05 ⚔ Fish Boom into Scouts
32 1,664 12:48 19:15 41:54 ⚔ Fish Boom into Scouts
21 1,082 13:49 20:32 43:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,070 18,633 13,260 1,650 63,613 77,665
24,030 17,100 7,535 4,500 53,165 58,448
14,690 13,871 9,075 1,800 39,436 44,233
10,805 10,535 4,655 1,800 27,795 30,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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