AoeStats
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Nomad

511596246Analyzed
2v2 RM · 1mo ago on Oct 5, 2026· 33m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1556
+11
🇦🇷 Lithuanians · Argentina
1517
+13
vs
🇬🇧 Bulgarians · United Kingdom
1463
-13
🇬🇧 Bohemians · United Kingdom
1430
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,599 14:00 18:47 — ⛏ Fish Boom FC
47 1,588 11:35 22:45 — ⚔ Fish Boom into Scouts
40 1,362 12:28 16:09 — ⛏ Fish Boom FC
36 1,204 12:37 16:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,595 10,743 3,490 730 25,558 25,686
4,250 9,562 5,705 770 20,287 21,824
8,375 5,422 4,295 750 18,842 19,378
5,000 3,666 885 2,700 12,251 12,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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