AoeStats
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Baltic

511607200Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 24m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1348
+13
🇦🇷 Vikings · Argentina
1170
+21
vs
🇸🇮 Saxons · Slovenia
1316
-18
🇸🇮 Persians · Slovenia
1250
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,532 10:32 23:32 — ⛏ Fish Boom into Galleys into Fire Galleys FC
48 1,154 10:44 19:12 — ⚔ Fish Boom into Scouts
37 892 12:59 — — ⛏ Fish Boom into Galleys
37 888 10:43 21:12 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,840 5,199 1,140 150 11,329 11,919
5,345 4,070 1,415 105 10,935 10,895
3,725 5,822 1,225 100 10,872 12,062
3,330 4,944 540 0 8,814 11,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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