AoeStats
← Ticlimax

Coastal Forest

511531271Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 26m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1110
+13
🇧🇪 Franks · Belgium
1106
+14
vs
🇹🇷 Inca · Türkiye
1077
-14
🇹🇷 Wei · Türkiye
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 630 16:14 20:15 — ⛏ Fish Boom FC
22 597 11:29 — — ⚔ Champi Rush
22 597 10:30 22:56 — ⚔ M@A Rush
16 432 11:21 23:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,080 3,905 1,650 0 11,635 12,079
4,400 5,546 515 465 10,926 13,444
5,720 4,775 430 0 10,925 12,002
4,090 2,800 335 0 7,225 8,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.