AoeStats
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Arena

513576155Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1461
+14
🇨🇳 Mapuche · China
1455
+14
🇭🇰 Saxons · Hong Kong SAR China
1444
+15
🇨🇳 Dravidians · China
1444
+15
vs
🇨🇦 Burgundians · Canada
1614
-21
🇩🇰 Vikings · Denmark
1569
-21
🇮🇳 Italians · India
1268
-9
🇳🇱 Ethiopians · Netherlands
1218
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,230 10:54 14:27 30:06 ⛏ Fast Castle
41 1,903 10:20 14:28 27:28 ⛏ Fast Castle
38 1,762 11:52 15:36 28:48 ⛏ Fast Castle
37 1,717 10:35 14:23 31:10 ⛏ Fast Castle
35 1,659 10:08 14:04 29:16 ⛏ Fast Castle
30 1,395 10:50 14:25 28:51 ⛏ Fast Castle
27 1,272 10:17 14:22 29:22 ⛏ Fast Castle
23 1,095 10:53 14:37 24:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,650 25,765 18,550 1,700 81,665 88,355
31,125 17,885 23,120 2,420 74,550 84,302
23,680 23,910 19,975 4,255 71,820 83,282
30,780 26,248 10,090 2,485 69,603 73,639
23,595 20,340 19,965 3,800 67,700 77,340
27,550 25,580 10,035 1,985 65,150 73,020
22,970 24,335 10,960 1,860 60,125 69,777
8,000 10,625 5,140 2,250 26,015 27,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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