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Pilgrims

513574255Analyzed
4v4 RM · 15h ago on Oct 14, 2026· 24m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 986 11:59 16:31 — ⛏ Fish Boom FC into Fire Galleys
38 911 12:12 16:09 — ⛏ Fast Castle
35 832 12:12 16:01 — ⛏ Fish Boom FC
29 688 11:38 15:56 — ⛏ Fish Boom FC into Fast Imp
26 630 14:19 20:07 — ⚔ Fish Boom into Drush FC
25 609 11:02 15:02 — ⛏ Fish Boom FC
23 561 10:30 18:43 — ⚔ Fish Boom into Archers
22 521 11:59 17:57 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,890 10,075 3,575 30 20,570 20,992
7,680 6,371 2,065 760 16,876 19,168
3,700 7,148 2,125 430 13,403 13,675
5,250 6,330 870 920 13,370 14,486
4,155 5,190 1,160 1,075 11,580 11,568
4,800 3,700 1,355 885 10,740 11,069
4,480 3,450 1,350 300 9,580 9,478
3,070 3,426 580 155 7,231 7,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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