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African Clearing

513560609Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 33m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1526
+5
🇳🇿 Hindustanis · New Zealand
1384
+10
🇮🇳 Persians · India
1275
+14
🇮🇳 Varangians · India
1161
+18
vs
🇦🇺 Vietnamese · Australia
1421
-20
🇮🇳 Bengalis · India
1178
-9
🇮🇳 Berbers · India
1170
-9
🇳🇱 Koreans · Netherlands
1153
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,249 12:44 24:00 — ⚔ Archer Rush
38 1,268 12:57 29:38 — ⚔ M@A into Towers
38 1,252 14:00 29:54 — ⚔ Scout Rush
35 1,162 13:34 18:48 — ⛏ Fish Boom FC
30 984 12:41 29:47 — ⚔ Fish Boom into Scouts
29 958 12:38 25:19 — ⚔ Scout Rush
28 933 12:35 20:42 — ⚔ Scout Rush
23 747 15:22 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,205 9,875 2,600 200 20,880 20,804
6,605 7,241 3,900 850 18,596 19,089
10,225 4,251 1,190 950 16,616 16,618
8,440 4,849 2,500 200 15,989 16,493
8,150 3,621 1,925 1,075 14,771 15,957
7,200 4,278 960 1,510 13,948 13,737
4,280 4,584 1,750 295 10,909 11,026
4,985 4,096 1,010 0 10,091 11,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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