AoeStats
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Arena

514125680Analyzed
4v4 RM · 23h ago on Oct 16, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1219
+12
🇹🇷 Spanish · Türkiye
1108
+16
🇹🇷 Celts · Türkiye
1088
+17
🇲🇽 Huns · Mexico
1056
+17
vs
🇸🇪 Hindustanis · Sweden
1129
-16
🇸🇪 Franks · Sweden
1129
-16
🇲🇰 Bohemians · North Macedonia
1103
-15
🇫🇮 Turks · Finland
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,879 11:00 15:02 29:10 ⛏ Fast Castle
40 1,753 10:27 16:34 30:39 ⛏ Fast Castle
40 1,767 11:44 15:45 38:45 ⛏ Fast Castle
39 1,730 10:21 14:10 29:13 ⛏ Fast Castle
36 1,585 10:33 14:00 29:54 ⛏ Fast Castle
30 1,328 10:28 14:15 30:18 ⛏ Fast Castle
26 1,153 10:45 16:09 29:20 ⛏ Fast Castle
21 904 10:55 15:01 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 15,770 24,320 3,090 75,840 77,265
24,520 16,040 12,370 1,690 54,620 58,342
22,295 15,845 12,680 2,900 53,720 66,194
19,090 20,910 11,410 1,800 53,210 64,534
20,620 14,225 9,250 1,500 45,595 58,050
17,820 14,980 10,585 1,500 44,885 57,635
15,530 15,195 2,940 3,115 36,780 42,851
17,320 11,725 4,160 1,500 34,705 39,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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