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Arena

513253963Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 60m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
926
+15
🇧🇷 Byzantines · Brazil
913
+15
🇮🇳 Franks · India
910
+18
🇩🇪 Varangians · Germany
897
+16
vs
🇹🇷 Turks · Türkiye
941
-17
🇹🇷 Saxons · Türkiye
916
-16
🇹🇷 Magyars · Türkiye
909
-16
🇹🇷 Britons · Türkiye
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,937 11:50 16:19 34:26 ⛏ Fast Castle
26 1,594 12:05 19:57 41:38 ⛏ Fast Castle
23 1,365 10:35 16:26 40:57 ⛏ Fast Castle
23 1,390 11:40 16:47 21:25 ◆ FC into Fast Imp
20 1,210 11:17 25:44 33:44 ⚔ Scout Rush
19 1,172 9:26 19:09 33:11 ⛏ Fast Castle
15 900 10:43 20:36 54:14
12 757 12:17 22:19 42:14 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,940 26,880 18,080 3,380 82,280 90,435
35,360 16,460 21,870 7,600 81,290 111,737
30,285 16,345 21,470 3,500 71,600 83,534
31,075 17,515 13,760 4,350 66,700 78,157
24,665 26,475 8,070 2,755 61,965 66,532
20,775 15,935 14,900 1,300 52,910 56,860
19,770 15,775 9,045 3,000 47,590 68,895
13,365 14,700 6,770 1,345 36,180 45,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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