AoeStats
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Arena

511177263Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 36m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1199
+15
🇲🇽 Italians · Mexico
1199
+15
vs
🇺🇸 Hindustanis · United States
1332
-21
🇺🇸 Bohemians · United States
1019
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,076 10:06 13:54 25:22 ⛏ Fast Castle
25 935 12:05 15:40 29:07 ⛏ Fast Castle
24 901 9:55 16:55 31:36 ⛏ Fast Castle
13 485 11:57 21:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 9,605 6,185 1,610 35,445 41,872
19,260 8,320 6,430 850 34,860 41,531
12,000 6,125 4,930 1,120 24,175 24,886
5,475 5,450 1,895 2,770 15,590 17,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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