AoeStats
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Arabia

511608014Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
1430
+15
🇩🇰 Ethiopians · Denmark
1408
+15
vs
🇩🇪 Georgians · Germany
1431
-16
🇩🇪 Tupi · Germany
1373
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,117 8:03 21:41 51:05 ⚔ Scout Rush
39 2,512 8:49 25:51 48:47 ⚔ Scout Rush
29 1,843 9:16 31:23 43:50 ⚔ Archers into Skirms
21 1,333 10:21 23:34 41:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,570 24,591 14,685 1,450 75,296 75,862
29,595 17,012 13,880 4,300 64,787 67,655
16,765 18,113 12,705 2,465 50,048 57,421
12,020 14,318 11,725 900 38,963 40,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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