AoeStats
← [O] KingJoakim

Coastal Forest

510840887Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1088
+18
🇸🇪 Japanese · Sweden
1068
+18
🇸🇪 Poles · Sweden
1050
+19
vs
🇸🇪 Malians · Sweden
1141
-20
🇸🇪 Burgundians · Sweden
1123
-18
🇳🇴 Mongols · Norway
1097
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,150 10:54 32:03 —
45 2,114 10:01 24:52 — ⚔ M@A into Towers
38 1,789 11:09 20:08 44:42 ⛏ Fish Boom FC
31 1,472 11:58 20:32 35:56 ⚔ Fish Boom into Scouts
28 1,311 10:35 22:29 42:12 ⚔ Scout Rush
26 1,210 11:11 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,145 13,525 12,255 2,150 50,075 56,788
19,415 13,005 7,865 2,820 43,105 44,631
19,435 11,588 5,630 1,500 38,153 42,105
12,565 8,052 4,455 1,100 26,172 27,954
11,840 5,390 5,445 1,900 24,575 29,204
4,650 6,500 3,470 735 15,355 17,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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