AoeStats
← jcsoriano1

Arabia

514204200Analyzed
1v1 RM · 20d ago on Oct 17, 2026· 61m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
942
+15
vs
🇲🇽 Chinese · Mexico
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,314 10:22 22:07 42:22 ⚔ Archer Rush
52 3,169 9:46 20:54 39:28 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,955 27,008 21,325 3,265 77,553 79,509
30,595 23,186 16,605 2,170 72,556 80,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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