AoeStats
← ACHMP | Azunigal

Baltic

511390880Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 19m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1227
+17
1215
+17
vs
🇨🇱 Lithuanians · Chile
1249
-17
🇲🇽 Vikings · Mexico
1246
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 1,306 10:05 — — ⛏ Fish Boom into Galleys FC
57 1,139 10:07 15:28 — ⛏ Fish Boom FC
47 932 11:58 — — ⛏ Fish Boom into Fire Galleys FC
21 412 12:31 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,800 5,316 915 0 10,031 10,902
4,705 3,245 1,325 0 9,275 9,794
4,200 4,111 870 0 9,181 10,190
3,150 4,630 1,005 0 8,785 11,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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