AoeStats
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African Clearing

511360280Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 34m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khitans · Spain
1688
+6
🇪🇸 Magyars · Spain
1621
+8
🇪🇸 Slavs · Spain
1589
+9
vs
🇵🇪 Berbers · Peru
1507
-10
🇨🇴 Bohemians · Colombia
1461
-9
🇮🇳 Franks · India
1296
-4
Player eAPM Actions Feudal Castle Imperial Opening
71 2,417 12:39 17:55 —
54 1,858 12:52 16:34 — ⛏ Fast Castle
50 1,698 14:13 18:35 — ⛏ Fish Boom FC
48 1,645 13:33 17:40 — ⛏ Fast Castle
41 1,389 12:16 24:13 — ⚔ Scout Rush
25 866 13:01 22:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,710 8,003 3,500 415 20,628 21,556
6,940 9,314 1,975 1,945 20,174 21,173
7,075 7,814 3,580 1,600 20,069 19,985
11,330 5,774 2,205 200 19,509 19,473
8,140 4,580 2,575 400 15,695 16,504
4,710 4,753 2,280 3,350 15,093 15,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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