AoeStats
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Arabia

511165405Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1358
+13
🇨🇱 Persians · Chile
1246
+18
vs
🇦🇷 Huns · Argentina
1305
-16
🇦🇷 Spanish · Argentina
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,926 8:46 21:54 32:12 ⚔ Archer Rush
36 1,351 8:23 20:21 — ⚔ Scout Rush
31 1,192 8:28 20:55 —
30 1,147 9:15 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,010 8,829 6,630 1,600 26,069 28,074
13,680 6,262 5,260 280 25,482 29,941
12,180 6,233 4,530 2,350 25,293 27,765
7,025 7,367 3,705 1,575 19,672 23,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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