AoeStats
← DS_Ricky__

Arabia

508134308Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 44m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1378
+11
🇨🇱 Persians · Chile
1208
+16
vs
🇦🇷 Mongols · Argentina
1261
-14
🇦🇷 Maya · Argentina
1234
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,370 8:49 21:26 39:06 ⚔ Archer Rush
44 1,937 9:43 24:40 41:20 ⚔ Archer Rush
34 1,515 8:29 21:35 39:29 ⛏ Fast Castle
23 1,007 9:46 20:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,615 7,815 8,290 1,725 34,445 41,905
11,645 11,401 8,695 850 32,591 36,232
9,725 11,254 8,330 1,900 31,209 31,578
12,195 7,044 6,710 1,500 27,449 28,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.