AoeStats
← ruvolo19

Arena

511454443Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 62m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1024
+13
🇧🇷 Khmer · Brazil
893
+19
vs
🇻🇪 Persians · Venezuela
982
-17
🇰🇷 Franks · South Korea
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,078 13:32 18:48 30:09 ⛏ Fast Castle
32 1,995 12:03 14:56 31:01 ⛏ Fast Castle
27 1,693 11:58 16:09 32:24 ⛏ Fast Castle
19 1,195 9:40 14:59 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,290 49,580 27,140 2,380 111,390 120,987
32,430 27,235 22,030 4,865 86,560 90,906
43,405 18,545 19,385 1,665 83,000 85,061
14,220 14,255 11,810 980 41,265 46,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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