AoeStats
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MegaRandom

511126444Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1630
+6
🇺🇸 Saracens · United States
1494
+10
🇺🇸 Spanish · United States
1329
+16
🇨🇴 Spanish · Colombia
932
+30
vs
🇺🇸 Varangians · United States
1400
-17
🇺🇸 Armenians · United States
1328
-15
🇦🇷 Byzantines · Argentina
1319
-15
🇨🇴 Franks · Colombia
1311
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,206 8:40 21:37 35:27 ⚔ Archer Rush
34 1,813 9:38 19:06 40:09 ⛏ Fast Castle
33 1,723 9:09 19:31 32:29 ⚔ M@A FC
33 1,726 9:36 17:09 37:27 ⛏ Fast Castle
29 1,550 8:39 21:30 35:55 ⚔ Scout Rush
28 1,491 10:05 13:54 30:38 ⛏ Fast Castle
23 1,210 11:05 16:00 36:55 ⚔ FC into Scouts
17 897 11:32 19:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,645 15,414 12,270 6,320 73,649 80,147
17,050 25,621 18,990 6,065 67,726 78,445
32,000 19,971 9,250 2,535 63,756 72,577
31,150 9,374 15,460 5,460 61,444 64,470
18,765 17,644 17,135 3,150 56,694 66,481
21,890 19,187 11,675 2,815 55,567 60,172
30,635 10,705 10,185 1,700 53,225 55,843
6,640 8,127 5,845 1,520 22,132 24,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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