AoeStats
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Black Forest

513637814Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1146
+14
🇦🇷 Khmer · Argentina
1135
+14
vs
🇩🇪 Vikings · Germany
1134
-21
🇩🇪 Japanese · Germany
1059
-34
Player eAPM Actions Feudal Castle Imperial Opening
31 1,332 11:24 16:38 32:46 ⛏ Fast Castle
25 1,086 11:32 17:15 30:23 ⛏ Fast Castle
21 910 12:48 21:26 36:14 ⛏ Fast Castle
14 619 13:12 21:50 35:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,060 17,701 9,885 2,000 51,646 56,082
17,600 16,848 10,990 375 45,813 56,240
21,300 10,755 9,945 3,560 45,560 55,904
14,465 11,766 6,970 925 34,126 42,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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