AoeStats
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Arena

513477649Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 38m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1019
+15
🇬🇧 Celts · United Kingdom
999
+16
🇬🇧 Franks · United Kingdom
969
+17
🇬🇧 Persians · United Kingdom
923
+35
vs
🇨🇱 Koreans · Chile
1030
-17
🇺🇸 Jurchens · United States
1013
-18
🇦🇷 Celts · Argentina
994
-17
🇧🇷 Teutons · Brazil
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,117 10:58 15:06 31:05 ⛏ Fast Castle
28 1,091 10:39 16:14 34:09 ⛏ Fast Castle
25 982 11:18 15:06 — ⛏ Fast Castle
24 932 10:20 18:38 32:34
24 919 11:04 14:56 28:22 ⛏ Fast Castle
22 844 11:03 14:48 30:25 ⛏ Fast Castle
21 816 10:33 15:13 31:52 ⛏ Fast Castle
19 741 10:02 18:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,405 13,250 4,525 300 40,480 47,717
19,050 10,540 9,145 850 39,585 44,072
14,235 12,880 4,625 1,625 33,365 34,883
15,700 8,880 5,065 100 29,745 32,731
11,370 10,475 4,785 950 27,580 32,407
6,195 5,390 1,885 1,660 15,130 20,642
5,310 4,850 1,085 960 12,205 13,622
4,440 4,540 450 1,400 10,830 11,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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