AoeStats
← Leviathan

Nomad

520293174Analyzed
4v4 RM · 13h ago on Nov 11, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Italians · Venezuela
1373
+13
🇨🇳 Maya · China
1324
+15
🇺🇸 Hindustanis · United States
1307
+15
🇭🇰 Spanish · Hong Kong SAR China
1229
+19
vs
🇺🇸 Tatars · United States
1371
-18
🇺🇸 Poles · United States
1325
-16
🇺🇸 Portuguese · United States
1301
-16
🇺🇸 Aztecs · United States
1184
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,515 13:40 18:27 39:01 ⛏ Fish Boom FC
49 2,420 13:12 16:57 35:42 ⛏ Fish Boom FC
36 1,746 13:30 17:40 31:44 ⛏ Fish Boom FC
32 1,553 15:10 24:15 — ⛏ Fish Boom FC
27 1,303 14:23 21:05 30:13 ⛏ Fish Boom FC
25 1,207 12:14 19:41 36:10 ⛏ Fast Castle
22 1,081 12:48 23:09 — ⚔ Fish Boom into Scouts
10 486 13:32 24:49 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,770 19,978 14,720 2,350 63,818 65,036
16,715 17,624 15,020 2,710 52,069 59,169
16,250 19,211 10,430 4,285 50,176 50,652
17,375 14,417 7,725 5,180 44,697 46,219
13,815 14,130 7,160 1,750 36,855 41,641
10,670 6,868 3,630 1,725 22,893 23,400
7,200 8,134 3,460 1,320 20,114 19,229
7,175 8,460 2,810 425 18,870 19,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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