AoeStats
← [NurZ] Nils

Migration

510122005Analyzed
1v1 RM · 18d ago on Sep 29, 2026· 92m 23s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
874
+16
vs
🇺🇸 Vikings · United States
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 3,403 12:19 30:35 48:00 ⚔ Fish Boom into Galleys into Scouts
19 1,751 10:58 29:58 48:00 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
41,645 29,120 15,205 1,825 87,795 108,008
22,340 33,210 10,985 2,925 69,460 74,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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