AoeStats
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Arena

512804367Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1315
+10
🇺🇸 Vietnamese · United States
1196
+15
🇺🇸 Burgundians · United States
1187
+15
🇺🇸 Inca · United States
1177
+16
vs
🇨🇦 Burgundians · Canada
1218
-15
🇲🇽 Teutons · Mexico
1212
-16
🇦🇺 Saracens · Australia
1158
-13
🇭🇰 Persians · Hong Kong SAR China
1127
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,725 11:22 15:06 30:31 ⛏ Fast Castle
34 1,568 11:31 16:16 29:06 ⛏ Fast Castle
34 1,598 8:21 18:00 27:24 ⛏ Fast Castle
31 1,457 11:37 15:26 32:00 ⛏ Fast Castle
30 1,398 13:51 17:34 32:36 ⛏ Fast Castle
22 1,040 12:19 16:52 29:41 ⛏ Fast Castle
22 1,029 8:50 14:51 28:46 ⛏ Fast Castle
16 748 11:15 15:33 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,700 17,893 15,810 1,065 73,468 84,582
28,515 15,800 17,285 3,650 65,250 91,034
24,900 18,855 11,320 3,000 58,075 64,389
18,375 14,290 15,535 4,780 52,980 56,744
20,370 15,215 11,885 950 48,420 64,322
20,830 14,310 10,045 2,460 47,645 54,887
12,785 16,891 14,485 1,065 45,226 48,282
12,025 9,765 3,795 1,600 27,185 28,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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