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Fortress

507123789Analyzed
4v4 RM · 26d ago on Sep 16, 2026· 34m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1226
+16
🇬🇧 Britons · United Kingdom
1195
+17
🇨🇦 Burgundians · Canada
1189
+17
🇩🇪 Slavs · Germany
1188
+17
vs
🇲🇽 Mongols · Mexico
1353
-21
🇲🇽 Italians · Mexico
1304
-20
🇲🇽 Hindustanis · Mexico
1299
-20
🇲🇽 Maya · Mexico
917
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,037 9:17 13:00 — ⛏ Fast Castle
30 1,051 7:38 11:16 26:10 ⛏ Fast Castle
30 1,027 7:13 11:28 — ⛏ Fast Castle
30 1,027 6:26 10:24 23:32 ⛏ Fast Castle
26 902 7:14 13:31 31:04 ⛏ Fast Castle
25 864 7:57 12:21 — ⛏ Fast Castle
23 808 10:30 15:06 — ⛏ Fast Castle
22 766 7:11 11:25 25:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,375 10,000 9,045 3,660 40,080 46,398
16,560 11,160 8,010 445 36,175 39,799
16,945 12,260 5,770 1,090 36,065 37,287
13,730 8,825 5,825 980 29,360 33,157
9,460 10,230 6,375 1,055 27,120 29,088
11,000 7,890 4,150 1,620 24,660 26,592
7,200 9,940 2,475 630 20,245 23,416
7,425 4,600 1,450 100 13,575 14,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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