AoeStats
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Arena

512865634Analyzed
2v2 RM · 9d ago on Oct 11, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
907
+15
🇨🇳 Khmer · China
899
+15
vs
🇵🇱 Franks · Poland
892
-15
🇵🇱 Franks · Poland
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,826 11:38 14:26 28:06 ⛏ Fast Castle
34 1,766 12:08 15:57 37:39 ⛏ Fast Castle
17 878 11:28 17:06 35:06 ⛏ Fast Castle
10 532 9:46 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,980 30,210 15,110 3,330 83,630 95,796
33,625 15,560 17,025 3,200 69,410 80,655
11,305 6,460 2,700 1,500 21,965 32,183
5,010 3,645 1,080 970 10,705 12,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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