AoeStats
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Black Forest

511337817Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 20m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
884
+18
🇧🇷 Franks · Brazil
851
+31
vs
🇵🇱 Varangians · Poland
930
-18
🇵🇱 Poles · Poland
929
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 635 10:06 — — ⚔ Scout Rush
17 343 12:28 — —
17 336 10:29 — — ⛏ Fast Castle
14 286 12:56 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,250 2,408 300 280 6,238 7,941
3,175 2,795 150 0 6,120 7,708
2,830 2,252 250 85 5,417 6,969
2,225 1,620 50 170 4,065 6,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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