AoeStats
← Lord_Wilfredo

Pilgrims

516797112Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 24m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1499
+14
🇨🇦 Mongols · Canada
1469
+15
🇲🇽 Danes · Mexico
1464
+16
🇳🇵 Inca · Nepal
1413
+18
vs
🇬🇪 Italians · Georgia
1527
-20
🇦🇷 Japanese · Argentina
1442
-15
🇵🇪 Koreans · Peru
1425
-14
🇵🇪 Huns · Peru
1425
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,036 10:27 14:25 — ⛏ Fish Boom FC
39 959 10:36 14:29 — ⛏ Fish Boom FC
39 978 12:58 18:40 — ⛏ Fish Boom into Galleys FC into Fire Galleys
37 910 12:48 16:53 — ⛏ Fish Boom into Galleys FC into Fire Galleys
35 875 11:08 17:50 — ⚔ Fish Boom into Galleys FC into Towers
32 795 12:38 16:19 — ⛏ Fish Boom FC
28 697 10:24 14:15 — ⛏ Fish Boom FC
28 691 12:41 23:15 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,905 4,109 3,545 850 16,409 16,025
4,650 8,388 2,645 200 15,883 15,683
3,600 6,155 1,650 1,680 13,085 12,836
5,730 5,371 825 955 12,881 12,781
4,375 6,339 1,640 300 12,654 12,999
4,040 2,272 530 1,625 8,467 8,705
3,225 4,216 410 485 8,336 8,079
2,830 3,131 595 860 7,416 7,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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