AoeStats
← Lord_Wilfredo

Coastal Forest

513232562Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 31m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1415
+16
🇬🇧 Persians · United Kingdom
1389
+17
🇨🇳 Varangians · China
1381
+17
🇧🇷 Britons · Brazil
1377
+17
vs
🇳🇱 Saracens · Netherlands
1434
-19
🇳🇱 Malians · Netherlands
1429
-18
🇹🇷 Italians · Türkiye
1419
-17
🇨🇳 Vikings · China
1327
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,871 9:57 26:53 — ⚔ Archer Rush
50 1,590 9:38 24:20 — ⚔ Scout Rush
47 1,499 11:08 15:22 — ⛏ Fast Castle
34 1,087 10:05 14:16 30:34 ⛏ Fast Castle
33 1,047 13:13 17:42 29:25 ⛏ Fish Boom FC
27 857 8:59 — — ⚔ Scout Rush
24 763 9:01 — — ⚔ Archer Rush
16 517 12:34 16:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,750 8,451 3,560 1,675 24,436 28,378
12,030 8,923 2,570 300 23,823 25,761
11,045 4,495 2,855 1,225 19,620 20,769
9,690 4,231 2,720 200 16,841 17,287
5,950 5,524 3,075 200 14,749 17,758
3,600 3,508 440 260 7,808 9,699
3,895 2,660 50 0 6,605 6,966
2,180 2,618 1,405 125 6,328 6,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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