AoeStats
← Lord_Wilfredo

Coastal Forest

513215178Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Berbers · Austria
1413
+14
🇹🇼 Burmese · Taiwan
1375
+15
🇦🇷 Huns · Argentina
1366
+16
🇧🇷 Britons · Brazil
1364
+16
vs
🇷🇴 Mongols · Romania
1400
-17
🇨🇳 Saracens · China
1386
-16
🇫🇷 Persians · France
1334
-14
🇩🇪 Poles · Germany
1325
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 286 — — —
54 280 — — —
48 245 — — —
33 172 — — —
23 120 — — —
21 106 — — —
17 85 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 0 0 1,450 1,396
750 100 0 0 850 887
600 125 0 0 725 756
450 125 0 0 575 619
200 100 0 0 300 272
100 100 0 0 200 245
0 0 0 0 0 85
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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