AoeStats
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MegaRandom

509416015Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 49m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1081
+14
🇨🇱 Burmese · Chile
996
+17
🇺🇸 Saxons · United States
1033
-16
🇵🇷 Britons · Puerto Rico
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,102 10:38 22:42 42:18 ⚔ Archer Rush
31 1,515 11:30 21:13 40:44 ⚔ M@A into Fish Boom
12 607 11:55 17:53 — ⛏ Fast Castle
10 506 9:51 21:10 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,870 13,309 10,665 2,255 47,099 55,319
10,945 11,185 8,480 750 31,360 38,151
6,635 5,850 1,725 1,750 15,960 18,082
4,500 2,670 435 3,575 11,180 11,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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