AoeStats
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Fortress

508773228Analyzed
3v3 RM · 10d ago on Sep 24, 2026· 39m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1092
+14
🇨🇭 Danes · Switzerland
1068
+15
🇺🇸 Turks · United States
1018
+17
🇲🇽 Georgians · Mexico
1122
-19
🇧🇷 Goths · Brazil
1015
-14
🇨🇱 Burmese · Chile
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,010 7:58 15:22 33:59 ⛏ Fast Castle
24 954 6:35 14:51 — ⛏ Fast Castle
22 884 8:03 12:58 27:30 ⛏ Fast Castle
21 856 8:32 12:52 32:48 ⛏ Fast Castle
19 750 7:34 12:07 27:25 ⛏ Fast Castle
13 533 7:45 13:08 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 9,785 7,675 2,890 45,590 56,323
23,180 11,780 7,095 300 42,355 57,694
17,175 11,750 9,035 1,700 39,660 42,685
15,275 8,270 7,325 3,940 34,810 38,258
11,265 6,590 2,245 1,905 22,005 26,422
9,155 5,220 6,460 100 20,935 21,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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