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Black Forest

511782887Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1330
+14
🇭🇰 Vietnamese · Hong Kong SAR China
1320
+15
🇨🇳 Mongols · China
1318
+15
🇨🇳 Varangians · China
1312
+15
vs
🇨🇦 Burgundians · Canada
1343
-16
🇪🇸 Turks · Spain
1335
-17
🇺🇸 Britons · United States
1284
-14
🇫🇷 Italians · France
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,727 11:35 24:55 40:13 ⚔ Archer Rush
43 1,948 12:05 20:11 26:53 ⛏ Fish Boom FC
38 1,718 12:01 16:05 28:25 ⛏ Fish Boom FC
36 1,621 12:39 16:37 31:42 ⛏ Fish Boom FC
33 1,472 10:01 15:21 29:12 ⛏ Fish Boom FC
33 1,490 12:32 16:55 31:57 ⛏ Fish Boom FC
26 1,173 13:14 17:43 30:52 ⛏ Fish Boom FC
16 742 13:04 20:12 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,395 20,085 12,775 5,050 70,305 76,194
24,535 20,275 19,055 4,275 68,140 71,283
14,450 23,330 11,125 3,350 52,255 68,090
20,255 20,738 7,900 2,905 51,798 54,381
15,390 18,571 9,125 3,030 46,116 55,330
14,725 22,329 5,085 1,875 44,014 47,325
10,510 7,935 6,995 1,015 26,455 29,958
10,550 12,355 1,125 555 24,585 27,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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