AoeStats
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MegaRandom

511552003Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 55m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
948
+30
🇩🇪 Franks · Germany
728
+18
vs
🇪🇸 Vikings · Spain
800
-14
🇴🇲 Tatars · Oman
769
-33
Player eAPM Actions Feudal Castle Imperial Opening
30 1,680 8:59 22:33 34:16 ⚔ Scout Rush
28 1,543 12:27 22:26 31:02 ⚔ Scouts into Fast Imp
23 1,288 14:12 19:38 30:06 ⛏ Fast Castle
5 302 12:25 37:31 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,915 24,815 14,315 4,210 74,255 81,975
21,470 14,484 16,485 5,200 57,639 71,562
21,420 13,053 10,950 3,515 48,938 63,188
8,915 5,580 4,330 650 19,475 25,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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