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Oasis

513696147Analyzed
3v3 RM · 5h ago on Oct 14, 2026· 52m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
849
+18
🇬🇧 Magyars · United Kingdom
815
+19
🇬🇧 Sicilians · United Kingdom
812
+19
vs
🇪🇸 Hindustanis · Spain
972
-22
🇪🇸 Byzantines · Spain
859
-18
🇫🇷 Bohemians · France
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,909 9:49 15:38 33:43 ⛏ Fast Castle
28 1,489 12:18 16:02 30:00 ⛏ Fast Castle
16 863 11:34 22:51 32:14 ⛏ Fast Castle
15 795 11:12 15:57 36:23 ⛏ Fast Castle
14 761 10:57 20:16 33:25 ⛏ Fast Castle
11 582 13:41 20:08 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,850 23,500 19,180 4,100 67,630 82,930
22,175 19,302 13,535 3,125 58,137 68,642
19,030 20,870 10,385 4,750 55,035 62,066
21,555 18,969 10,150 2,610 53,284 75,868
18,685 20,192 9,925 1,725 50,527 65,907
25,155 11,947 8,970 1,730 47,802 58,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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