AoeStats
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Yucatan

512254196Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 38m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1397
+9
🇦🇷 Cumans · Argentina
1346
+11
🇦🇷 Georgians · Argentina
1266
+15
vs
🇺🇸 Varangians · United States
1273
-13
🇧🇷 Celts · Brazil
1225
-11
🇩🇪 Persians · Germany
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,954 11:05 18:58 35:39 ⚔ Scout Rush
44 1,706 8:53 22:18 — ⚔ Scout Rush
37 1,413 11:34 21:10 35:29 ⚔ M@A Rush
31 1,174 10:13 18:22 — ⛏ Fast Castle
29 1,111 10:50 17:22 — ⛏ Fast Castle
6 241 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,550 9,392 4,925 3,130 32,997 34,593
16,155 8,130 6,990 275 31,550 33,188
11,380 8,680 3,100 650 23,810 26,273
10,815 7,007 2,640 2,180 22,642 31,098
8,500 5,614 1,120 3,130 18,364 18,634
500 100 0 0 600 669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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